![]() I think the first application to use such a tune was The Imploder, which was a commercial executable compressor. And so, instead of playing back "normal" samples, they used tiny waveforms of maybe 32 bytes each with very short low sample-rate drum samples. ![]() Because the games would likely take up most of the disk, these intros had to be tiny, which meant that the music couldn't be more than a few kilobytes. They originally started out in what became known as "cracktros", which were the intros that demo groups would put onto games that they cracked. The original "keygen" music comes from the Amiga and the name "chiptune" also came from these types of tunes that used single-cycle waveforms instead of playing back full samples. It's designed to easily give you the features of the old music players, with the arpeggiations, a step table, and specific modulation types and control. There's my very own inSIDious, which is an emulation of the C64 SID chip that can get you most of the way there (or all the way there depending on the sound that you're going for).
0 Comments
Leave a Reply. |